Part 1 here:
Click above to get refreshed on what the World Charts actually mean..
Ideas for my Graphic Novel Part 2:
There are 5 different Gates. They can be either Interdimensional gates, alternate reality gates, Historical gates, ascended gates or a Fractal gateways. Some of the times they can be a combination of gates depending on where you decide to open one up.
Interdimensional gates: Are like pocket worlds within the world for example it’s like getting shrunk down and exploring the world from a miniscule or molecular world.
Alternate reality gates: Are worlds parallel to the present cannon world. Some have alternate endings and lives/goals who knows where the dice rolls. All depends on the aspect of RNG.
Historical Gates: This gate allows a person to explore historical time lines of the past or the future.
Ascended gates: This gate is usually a gate to the titans and giants of old. As a person coming from a lower functioning world It would be like coming into a world comparable as the size of an ant to the norm of a whale.
Fractal gates: This is a gateway hub that allows anyone to enter and exit through a functioning node. This is a heaven for those who hop worlds. A room with lots of doors to choose from. This Fractal gateway can act as any of the other 4 world gates listed above.
Specific places have spikes of magnetic fields that can open gateways to interdimensional worlds, alternate worlds, historical times or even otherworldly and ascended plains. With the right tools and aid from magical endowments there are technologies of science, alchemy and magic that can tear holes and open up gateways. The small mini blackholes/tears in the fabric of time/space gives users the ability to jump opportunities to bend space, time, worlds and realities. If one is in possession of the Hearts eye the horizon for opportunity to jump worlds is optimized to become fully accessible.
Beware of other travelers. Teams out jumping gates are often composed of treasure hunters, hired mercenaries, and bounty hunters. Often space pirates or other undesirable pillagers, thieves, bandits occupy these spaces and come without warning.
We are looking to acquire a crew of the most notable/infamous members who will be useful in our journey. We are here to acquire a group to carve a way into a future we most desire. The true fate. From all corners of the world.
Our only objective is to acquire the treasure the hearts key – the one treasure that is fabled to grant any true desires. To use the hearts eye in the right places and find a way to heterotopia.
The Who/What and Where World Maps of our potential allies and most desired crew mates.
Arthur of Camelot. Fabled King of the Knights, Master swordsman and Royal Blood of the Pendragon.
Merlin of The Lost World Atlantis. Wizard, Mage and First Father of the School of Magic.
Shinta of Feudal Japan. Blade Master, Blacksmith, Assassin and Wanderer. True spirit of the Warrior.
Odin of Norse Titans. The Giant of Old magic and craftsman of lost art/technology and Blessings. Wise Father of the High Alchemy.
Sun Wukong. The Rebel of the Heavens. Hero of no equal. Defending Gate Keeper of the most high. Greatest friend or most fearsome Foe. The Trickster of many shapes and tools.
Listed are the great five that has ever lived. The Heart knows, the heart sees. All potential spirit and characters are revealed through the looking glass. This is our journey, the logbook for the exceptionally best.
That is the end of the 2nd post for my Graphic Novel ideas.